User Experience

Note: Talks are subject to change.

Cinematic UX Design

By: David Kelleher
Track: User Experience
Discussion: Cinematic UX Design
Keywords: UX, Cinema, HTML5, CSS, PHP

Discover how filmmaking concepts can be applied to cinematic UX design for interactive music videos and other innovative content eperiences.

HTML5 and PHP have expanded design beyond the tranditional page model. "The movies" are a source of inspiration for a new generation of websites such as interactive music videos. Discover the "cinematic language" used by filmmakers to deliver emotional experiences, and see code that makes it work.

Tonight We're Gonna Code Like It's 1999: Creating Responsive Emails

By: Jennifer Wong
Track: User Experience
Discussion: Tonight We're Gonna Code Like It's 1999: Creating Responsive Emails
Keywords: Emails, Responsive, CSS,

Responsive emails aren’t just about coding like it’s 1999. They’ve grown up: learn their hints, tricks, and strategies in 2014.

It's the moment you've been dreading: the project of redesigning all consumer facing emails AND making them responsive becomes yours. And you've heard the rumors: designing emails means coding like it's 1999, creating tables and adding styles inline (heaven forbid!), and throwing best practices and hopes of compatibility out the window. BREATHE. In this session, I'll help you get your emails in shape for 2014 and ready for the responsive spotlight by showing you:

* Why you need a reusable, maintainable template (or three) and how to do that.
* When and how to use media queries and the ever controversial !important.
* How to make desktop, mobile, and web-based clients play nicely, and which ones to watch out for (sneaky devils).
* Third-party tools and knowledgeable blogs that weed through the ugliness and what parts you still need to code by hand.

Inside the Tech Challenges of Wikimedia Engineering

By: Terry Chay
Track: User Experience
Discussion: Inside the Tech Challenges of Wikimedia Engineering
Keywords: Wikipedia, PHP, Architecture, UX

What are Wikipedia's engineering challenges and how do they solve them? Terry Chay will pull back the curtain on this top 5 web site.

Wikipedia is the 5th largest website on the Internet, and there a number of factors that make it a veritable challenge for the engineering team.

Wikimedia Director of Features Engineering Terry Chay will discuss how Wikipedia tackles its technical hurdles and approaches sticky situations.

Building HTML5 Games

By: Scott Mattocks
Track: User Experience
Discussion: Building HTML5 Games
Keywords: JavaScript, Mobile, HTML5

Learn how to make HTML5 games for mobile and desktop.

GSN has built a library of HTML5 based games that can be played on mobile and desktop devices. In this talk we will show how the games were made and talk about the troubles we ran into along the way. The audience should leave with a better understanding of how to make multi-platform games.

Emergency Content Strategy Survival Guide

By: Heather O'Neill
Track: User Experience
Discussion: Emergency Content Strategy Survival Guide
Keywords: Content Strategy, UX, Ad-hoc

For those home-grown, cash-strapped, gotta-launch-in-3-days efforts where the content needs to be done, and needs to be done right - and it needs to be done by you - break out your Content Strategy Survival Kit, tucked in your desk under emergency glass. Attendees will learn simple, practical content strategy tips and techniques so that they can put on their content strategist hats whenever the need arises.

Lightning Critiques

By: Jason Mark
Track: User Experience
Discussion: Lightning Critiques
Keywords: Usability, Design, Layout, All Levels, Results, Data, Brand, Visual Identity

Real world critique of real projects by professional w/20+ years industry experience. Make your design more successful in 5m. #ChallengeMe

Watch as creative guru Jason Mark, co-founder of Gravity Switch, critiques over a dozen screenshots submitted by conference attendees. This isn't just a list of design rules, but instead a chance to see design rules articulated and applied in real-time with real-world examples. Accessible to seasoned designers as well as design newcomers, the talk will highlight elements of great design and point out rookie mistakes you may make. Does your app stack up? Bring your work and an open mind as well as your personal branding challenges.

Whatever your level is, I can make your design more successful in 5 minutes. Try me.

On Selling Design

By: Steven Trevathan
Track: User Experience
Discussion: On Selling Design
Keywords: UX, Strategy, Design Thinking, Process

Realizing I no longer "sell" UX design, I just do it. In this talk I describe selling by doing and maintaining free and open communication.

I've realized in the last few years that I'm not really "selling" user experience design, I'm just doing it. In this talk I describe how I believe we can all "sell" design by just doing our jobs and maintaining free and open communication with clients/teams on product problems, solutions, goals, and strategies.

How to Win Friends and Influence Developers

By: Ben Edmunds
Track: User Experience
Discussion: How to Win Friends and Influence Developers
Keywords: Softskills, Management

Learn how to get along well with your co-workers and work your way up the corporate ladder. Or better yet, burn it down. Politely of course.

In this session we will lay out several soft skills for developers

Working well with your co-workers.
How to look good in the eyes of management without giving up your opinion or dignity.
Basic pointers for leading other developers.
How to get involved and excel at open source projects.

Out of the Silos and Into the Farm

By: Marli Mesibov
Track: User Experience
Discussion: Out of the Silos and Into the Farm
Keywords: Collaboration, Agile, UX, Content Strategy, Design

In this talk, we'll take a look at how agile methodology, communication, and UX can work together to create better end products.

Whether you're a UX team of one, or a developer or designer on a large team, collaboration can be difficult. We all know silos aren't the answer, so how do you work together without stepping on toes or forcing the whole team to wait at each step of the process? In this talk, we'll take a look at how agile methodology, communication, and UX can work together to ease the design products, and create better end products.

Timeless Leadership Lessons from Shackleton's Epic Antarctic Expedition

By: Jillian Murphy
Track: User Experience
Discussion: Timeless Leadership Lessons from Shackleton's Epic Antarctic Expedition
Keywords: Leadership, Teamwork, Adventure, Survival, Strategies For Success

The presentation recounts the saga of legendary Antarctic explorer, Ernest Shackleton. On December 5, 1914, Shackleton and 27 men sailed from South Georgia Island in the Southern Ocean aboard a wooden vessel named the Endurance. Their burning goal was to

Picture this -- Your ship is crushed and you are left stranded on solid pack ice in Antarctica. Could your team make it to safety? Would your leaders rise to the challenge?



We will recount the dramatic saga of legendary Antarctic explorer, Ernest Shackleton. Based on Jillian's bestselling book, the talk outlines Ten Critical Strategies for Success used by leaders and teams at the limits of physical survival that can be applied in any challenging business environment.



Featuring photos and videos, the program will show the extraordinary difference that strong leadership and teamwork can make under conditions of adversity, uncertainty and change.